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Description
ISA RRF trooper from Killzone.
Updated my old model. Tweaked the geoms, re-did the UVs, and added in some more stuff. Also made it some bumps.
Added several kinds of pouches as well as the Comtac headset. Finished the bump mapping. Also tried rigging it to see if it deforms properly. Some parts are still funky, but I think I can fix them, sooner or later.
Polycount is around 3100+. Most of it is on the face. I have a low-def version that pushes it down to 2500+.
Made and rigged with Maya 2010. Photoshop CS5 for the maps.
Updated my old model. Tweaked the geoms, re-did the UVs, and added in some more stuff. Also made it some bumps.
Added several kinds of pouches as well as the Comtac headset. Finished the bump mapping. Also tried rigging it to see if it deforms properly. Some parts are still funky, but I think I can fix them, sooner or later.
Polycount is around 3100+. Most of it is on the face. I have a low-def version that pushes it down to 2500+.
Made and rigged with Maya 2010. Photoshop CS5 for the maps.
Image size
906x768px 421.72 KB
© 2011 - 2024 thefirewarriors
Comments1
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Wow, you're really great at this!
Were you aiming for game-making as a career?
Were you aiming for game-making as a career?